Portfolio · 2026

Rey
Benoit

Builder
UX Manager
Senior Designer

I'm open to senior design and design leadership roles — particularly in AI, consumer products, and creative tools.

About

I fell in love with design when I discovered there were principles you could follow to make good interfaces. Before that, I was making websites and Flash animations that felt right but I was never sure why. An HCI class in undergrad showed me there was a way to be sure, so I went to grad school at Georgia Tech to study it properly.

My first job out of grad school was at a design agency, where I worked my way up to leading UX on the first Taco Bell iOS app. We won a Webby and I'm a named inventor on a patent—but what I took with me was how a small, motivated team can ship something great under pressure.

From there I spent over a decade designing across music, consumer, and enterprise. I'm 8 years in at Google now—grew from IC to design manager across three product areas, and I'm currently an IC working across the entire portfolio.

Most recently I built HEARD as a side project—an AI music generator for lyricists who can write songs but can't produce them. Designed the experience, vibe-coded the stack, shipped it solo from zero to a live product.

What I care about is simple: making new technology usable for the people who need it, and doing it with people I like.

Rey Benoit
Rey Benoit
Impact at a glance

Contributions I'm most proud of

AlloyDB
0 → 1
From concept to Google Cloud's fastest-growing database in under 2 years.
AlloyDB
$47M
ARR reached within two years of launch
Taco Bell
$500K
In sales in the first week of launch.
Taco Bell
33%
Increase in average customer spend per checkout.
HEARD
198 Hrs
Total build time across research, design, engineering, and deployment — solo.
How I work

Build systems. Ship product. Grow people.

Designing for scale — systems and process artifacts
01
Designing for Scale

Some of the hardest design problems are the ones inside the org — duplicated work, conflicting patterns, decisions made without design at the table.

At Google Cloud, I managed design across 3 global regions, supporting 10 PMs and 200+ engineers with a team of 4 designers. I built the systems that let designers focus on problems instead of process — templates, workflows, design studios, office hours. The most distinctive of those was a quantitative UI prioritization model that turned competing priorities into a ranked backlog.

Good systems design is invisible. You see it in what doesn't break. And what it produced: AlloyDB, 80+ features launched in Cloud SQL, and a design function that scaled to meet all of it — over 4 years.

3
Global regions
200+
Supported engineers
3
Products managed
Deliberate Motion — velocity through craft
02
Shipping the Product

Slow is smooth. Smooth is fast. I've never been interested in velocity for its own sake. I'm interested in what makes velocity possible: craft.

Knowing the problem well enough to make the right call early. Respecting the work enough not to cut corners that will cost you later. Building fluency—through years of repetition, feedback, and iteration—that makes good decisions stop feeling slow.

That's how a new database product ships in 9 months of design work. That's how a Cloud Next launch turns around in two weeks. That's how HEARD goes from idea to deployed product by a single builder in less than 200 hours.

80+
Features, 4 years
9 mo
Zero to v1, AlloyDB
Building the team — collaboration and mentorship
03
Building the Team

Building a team is about creating the conditions where people do the best work of their lives. That starts with the individual's motivation. When you understand what each person finds meaningful, you can frame the work that aligns business goals, user needs, and personal investment at the same time.

Every project is a chance to get sharper. I run my teams with an eye toward mastery: skills get refined, instincts get calibrated, the craft ceiling gets raised for everyone.

But none of that holds without the glue. The standups, crits, 1-1s — I design those experiences so they feel less like overhead and more like fellowship. The teams that survive a crisis are the ones who spend ordinary hours getting to know each other.

3
Designers promoted
4
Team members
Case Studies

Selected samples.
One standard.

Across eighteen years, the industries changed—AI, enterprise cloud, consumer brand. The craft and the thinking never did.

HEARD
An AI music generator I designed, built, and shipped alone.
AI Product SOLO BUILD Founder

What happens when a design leader who deeply understands the problem stops handing off and starts shipping? HEARD is one real problem solved end-to-end — research, design, and engineering — by a single builder directing AI.

My Role
Founder · Designer · Engineer · Researcher
Live
With Preview users
Weeks → Min
Time to demo track
View Case Study →
HEARD — AI music generator interface showing lyric input and audio playback
AlloyDB
Launched Google Cloud's fastest-growing database from zero to one.
Enterprise UX Strategy 0 → 1

Google Cloud's first new database in a decade. I set the design strategy, hired and onboarded the designers, and shipped a launch experience that debuted at Google I/O.

My Role
UX Design Manager · UX Designer
#1
FASTEST-GROWING DB ON GOOGLE CLOUD
$47M
ARR REACHED WITHIN TWO YEARS
1.7K
CUSTOMERS IN FIRST TWO YEARS
View case study →
AlloyDB — UX process documentation and final interface designs
Taco Bell
Led UX on Taco Bell's first iOS ordering app, a category-defining product.
Mobile App 0→1

Taco Bell came to Digitas wanting the best-in-class mobile ordering app in their category. We won the pitch. I shaped every interaction as lead designer at Digitas — loud, fun, and effortless on the surface.

My Role
Lead UX Designer
300K
DOWNLOADS IN FIRST 48 HOURS
$500K
SALES IN FIRST WEEK
Webby
FOOD & BEVERAGE WINNER
View case study →
Taco Bell mobile app — ordering flow and UX design
Notable clients and brands

Google·Samsung·American Express·Warner Music Group·Delta·Taco Bell·Aetna·Xfinity·Ally Bank·Realtor.com

Why I design
Design aligns with my core values

Access. Design opens up opportunities. Capability shouldn't depend on how technically fluent you are, or how much you already know. I design technology to make people more capable — genuinely able to do things they couldn't before.

Mastery. Design is how I get better at everything. Eighteen years in, the work is still the best teacher I've found. I use every project to sharpen the craft, the judgment, the ability to lead people through problems that don't have clean answers.

Camaraderie. The fellowship that forms when people work toward something together and care about getting there. On great design teams, trust builds on the journey. Honesty becomes the default. And somewhere along the way, it feels less like work and more like play.

That's what I'm building toward. Every day. Every project, every team, every decision.

Let's talk

Good work starts with a conversation.

I'm open to senior design and design leadership roles — particularly in AI, consumer products, and creative tools. If the work is new and the team is curious, I'd love to hear from you.

rbenoit@